Brain Arena💎--
Global Cognitive Sport

Solo
Square

各行・各列・各エリアにキャラを1体ずつ。となり合わせ禁止の消去法で唯一の配置を導くロジックパズル。

Solo Square

Overview

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How to play

01

One per row, column & area

Place exactly one character in every row, every column and every bold-bordered area. Fill the board with no violations to clear the stage.

Basics
Areas are outlined with thick borders
02

No touching

Charas can never sit next to each other — not vertically, horizontally or diagonally. Any contact within the surrounding 8 cells is a violation.

Diagonal contact is the easiest to miss
03

Sample charas

Charas marked with 🔒 are pre-placed in their correct spots as samples. They cannot be moved — use them as footholds to fill in the rest. Higher levels give fewer samples.

Hint
Look around the samples for your first move
04

Eliminate with × memos

Tapping a cell cycles × → chara → empty. Mark cells you have ruled out with × to narrow down the candidates.

Memo
× marks are just memos and never affect your score
05

Mistakes add +5s

Placing a chara on a spot that breaks a rule turns it red on the spot and adds +5s to your total time. It is not a game over, but check before you place.

+5s
Random tapping makes your time heavier
06

Stuck? Use a hint

The Hint button auto-marks every cell that definitely cannot hold a chara with × and locks it. But each use adds a big +30s penalty — a last resort when you truly cannot solve it.

+30s
The more you solve yourself, the faster your time
07

Time attack

Your elapsed time to clear is your score. Boards are randomly generated every play and always have exactly one solution.

Unique
A new board is generated every time you play

Difficulty

99 stages total. Every 11 stages, the level increases.

LevelStagesGridCharasDeduction depth
11–114×44Gentle
212–225×55Gentle
323–335×55Medium
434–446×66Medium
545–556×66Deep
656–667×77Medium
767–777×77Deep
878–888×88Deep
989–999×99Deep

Abilities you'll build

Processing speed

Scanning the whole board's constraints to spot the next forced cell trains processing speed.

Working memory

You hold several row, column and area conditions in mind at once, which trains working memory.

Reasoning

Narrowing down where charas can and cannot go through step-by-step elimination trains logical reasoning.

Self-control

You must resist placing on a hunch and proceed from confirmed cells, which trains decision control.

Ability Balance

SPEED
10%
MEMORY
10%
LOGIC
60%
CONTROL
20%

Select Training

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